DM - Saturation
Saturation is a small 1-on-1 or 2-on-2 map for UT3. The map was designed for the leveldesign.nl 20 Brush contest.
As such it makes use of only 18 brushes and two lifts (Counting as a brush each). I wanted to do something a little different, so slapped a ton of colour into it. Thanks to Evilair's eCel texture pack I got some great results
Time to create was about 6 days. From inital layout to final upload. The level was fixed after release, and is slightly changed with some pickups and fixes an issue with lifts. the FE version is available to download with the PC download only
Award: 1st Place UT3/UDK 20 Brush contest entry.
Review: DM-Saturation 84/100
There is a lot of layout to be had here, with several floors, some catwalks, some liftjumps and a very circular flow. The level has an interesting and impressive layout for 20 brushes, with plenty of height variation, z-axis combat in select locations and lift-jumps. I like how the layout offers multiple paths pretty much anywhere and how it guides me around the layout without me paying attention to it. Weapon placement is smart throughout, as is ammo and health placement, and I'm quite fond of the liftjump for the body armor pickup. Seems to be plenty of pickups to make anyone spawning in have choices before being confronted with an opponent.
Solid brushwork and AI works throughout, but use of light actors is excessive.
This level uses a theme, or a variation on a metal/industrial theme I have not yet seen before and it does it well. The level is cleverly trimmed using trim in materials, and these materials, combined with the lighting work, is surprisingly easy on the eyes. The sky works well, but it also highlights the one visual element of the level I don't like (though I understand why it's there), which is that all the geometry in the level ends at precisely the same point, which, for all the visual things the level does right, seems jarring. Still, overall the visual quality of the level is quite astonishing for the limitations given, and the use of new materials in an existing theme makes it look fresh and unique.
Clever use of theme and brushes throughout. The twist on a techy theme by adding the separate wall colours made the level look fresh.