DM - Edge
For a while I wanted to make a proper duel map, although Saturation was well received it was a rather quick build and limited due to the competition as such has a few issues. After I released Cipe I was contacted by a fellow mapper, Zaibot, about contributing a map for a pack aimed at competitive play, I accepted and started work on Edge.
While I was creating Cipe I learnt a fair bit about texturing, and decided that If I was going to do another map I was going to make it as custom as possible. So after grabbing some tutorials from 3dmotive I got to work on textures and a few small prop models for this map.
The textures were inspired by Mirrors Edge, while keeping the techy, sci-fi theme of UT. As such they're rather simple yet colourful. Something UT3 lacks in most maps, but one thing I loved about Saturation was the colours. I decided to take the lighting a step further in this map and try to recreate global illumination/radiosity as best possible using the tools available inside UT3's editor. The result is a rather large amount of lights, that could be achieved in UDK easily, but it gives the map a feeling that UT3 lacks, vibrancy and cleanliness.
It was released as part of the COMP (COmpetitive Map Pack) for UT3
There's no back story to a new arena, with no major tournament games ever being played here before, only a few matches while Liandri designed and modified it to perfection.
So when you're done slaughtering your opponent, you can start writing its history.
I have made the textures used in this map avaliable here and the sky material has a tutorial and its textures avaliable here.